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Alchemical hydra
Alchemical hydra




alchemical hydra

Once the Hydra reaches 75% of its health, the bottom-right head falls off, and it changes its carapace to blue. When it spits poison, move west two tiles - this avoids the one targeting the player, and the other four will splatter east. The best way to avoid this attack is by standing west of the red chemical vat, all the way south, then move north two tiles when the Hydra is positioned over the chemical pool. Both will cause a poison effect that deals 4 damage if players get poisoned, immediately clear its effects. The blobs have a 3×3 splatter effect dealing up to 7 damage, and standing on the poison pools will deal up to 12 poison damage per tick. After the first kill, the player should stand right next to the red chemical vat (to the west) so that the Hydra is automatically lured to the red chemical pool as soon as it spawns.Īfter the first three attacks, The Alchemical Hydra will launch 4 or 5 poison blobs around the player's location 1 on the player, and 4 randomly around it. In this phase, the hydra starts with a green carapace, and should be lured to the red chemical pool. If sprayed with the wrong chemical, it adds enrage stacks which increase the damage of its auto-attacks. When the Hydra is in range and sprayed with the correct chemical, it roars and its damage reduction effect is removed for the duration of the phase.

alchemical hydra

The pools cover a 5×5 AoE, with the vent being the centre of that AoE. The magic attacks consist of two small green projectiles, while the ranged attacks are fanged projectiles.ĭuring the first three phases, the Hydra has heavy damage reduction, which can only be removed by being sprayed with the correct chemical. It changes its attack style after every three attacks regardless if they hit or not. The Alchemical Hydra uses both ranged and magic attacks against players. The fight is instanced if players die while fighting the Hydra their items will remain in their inventory. In addition, as it is only found within the volcano, players who are not donor or premium players must wear boots of stone or boots of brimstone to protect themselves from the extreme heat of the dungeon floor.Īlong with all the unique drops obtainable from hydras, it can also drop hydra leather, which is used on the machinery south-west of the pool in the Lithkren Vault to create ferocious gloves, as well as the hydra claw, which is combined with a Zamorakian hasta to create the dragon hunter lance. Unlike normal hydras, the Alchemical Hydra can only be killed while on a hydra slayer task, which are only assigned by the hard and elite slayer masters, also requiring a streak of three slayer tasks. This does not require or grant any Arceuus favour.The Alchemical Hydra is a boss found in lower level of the Karuulm Slayer Dungeon in Mount Karuulm, requiring level 95 Slayer to kill. Lastly, the heads can be sacrificed to the Dark Altar north of Arceuus, granting 2,500 Prayer experience. I'll have to be careful to preserve it properly." When players take it to the Taxidermist, she will exclaim "This hydra looks like it might fall to pieces soon. They can then mount the heads using 2 mahogany planks and 2 gold leaves. Before it can be mounted, it must be stuffed by the Taxidermist in Canifis, where she will charge 50,000 coins and return stuffed hydra heads to the player. It can also be mounted in a Skill Hall in a player-owned house. Doing so requires purchasing the ability Use more head for 1,000 slayer reward points. It can be combined with a slayer helmet or slayer helmet (i) to create a hydra slayer helmet or hydra slayer helmet (i), respectively. Alchemical hydra heads are a rare drop from the Alchemical Hydra.






Alchemical hydra